{"id":3403,"date":"2011-02-03T00:00:00","date_gmt":"2011-02-02T22:00:00","guid":{"rendered":"http:\/\/www.theill.com\/blog\/2011\/02\/03\/universal-builds-for-mac-app-store-with-xcode\/"},"modified":"2011-02-03T00:00:00","modified_gmt":"2011-02-02T22:00:00","slug":"universal-builds-for-mac-app-store-with-xcode","status":"publish","type":"post","link":"https:\/\/www.theill.com\/blog\/2011\/02\/03\/universal-builds-for-mac-app-store-with-xcode\/","title":{"rendered":"Universal builds for Mac App Store with Xcode"},"content":{"rendered":"
While working on Wallpapery<\/a>, I had to do a universal build for both 32- and 64-bit. I expected I should simply set “Architectures” to “Standard (32\/64-bit Universal)” but after approval in Mac App Store and user complaints I found out, I had missed a couple of steps.<\/p>\n To build your product for both 32- and 64-bit architectures (aka i386 and x86_64) you have to explicitly unmark “Build Active Architecture Only” and filter list of “Valid Architectures” to only<\/em> list “i386 x86_64”<\/p>\n <\/p>\n I wasn’t aware of that so maybe others find this useful.<\/p>\n","protected":false},"excerpt":{"rendered":" While working on Wallpapery, I had to do a universal build for both 32- and 64-bit. I expected I should simply set “Architectures” to “Standard (32\/64-bit Universal)” but after approval in Mac App Store and user complaints I found out, I had missed a couple of steps. To build your product for both 32- and … Continue reading Universal builds for Mac App Store with Xcode<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"amp_status":"","spay_email":"","jetpack_publicize_message":""},"categories":[1],"tags":[],"jetpack_featured_media_url":"","jetpack_publicize_connections":[],"yoast_head":"\n